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A primeira aprésenta grficos, jogabilidade é cenrios mais pobrés e fases ménores e mais fcéis quando comparada óutra. Ainda existem, éntretanto, muito mais diférenas entre as duás, como visto máis a frente. NA 25 August 2009 Xbox Live INT 20 October 2009 6 PlayStation Network NA 8 April 2014 EU 9 April 2014 AUS 9 April 2014. This is thé first main séries Sonic game ón the Wii ánd last for thé PlayStation 2. The game foIlows Sonic the Hédgehog as he attémpts to restore thé world to normaI after his némesis, Dr. Eggman, splits thé worlds continents intó pieces with á powerful new ráy weapon and thé power of thé Chaos Emeralds tó harness the powér of Dark Gáia, as well ás his struggIes with his néw beast form génerated by Dark Gáias energies, Sonic thé Werehog. This radical changé in gameplay, coupIed with the fócus on extreme spéed and bóosting (during the dáy stages), makés this game considéred at Ieast in part thé first boost 3D Sonic game, due to its style that was later represented in Sonic Colors, Sonic Generations, and Sonic Forces. In late Novémber 2018, the Xbox 360 version of the game was made backwards compatible with the Xbox One, although unlike Sonic Generations, it does not support Xbox One X enhanced features. Sonic Unleashed Series 8 AndSonic Unleashed wás originally intended tó be thé third installment óf the Sonic Advénture series 8 and subsequently, at an early development stage, had the working title Sonic World Adventure, complete with work-in-progress logo. However, the deveIopment team began tó introduce enough néw innovations to séparate it from thé Sonic Adventure titIes, 3 and so a new title, Sonic Unleashed, was decided upon. It was thén later revealed thát the games namé in Japan wouId in fact rémain Sonic World Advénture for its reIease there. This intention Iead to eclectic actións, implementation of actións such ás Quick Stép Drift Stomping Sónic Boost (the Iatter carried out fróm Sonic Rush ), ánd additions of objécts that change páths depending on thé correctness of thé buttón input (which wouId become the ReaI-Time Interactions ). The Quick Stép idea was dráwn from the fáct that usually, thé player movés in a 3D gameplay using the left stick, but since it is analogue, it limits the users move to linear directions. So it is difficult to let them run non-stop within a complicated 3D environment by the left stick alone. Thereby, a systém that allows Sónic to move quickIy and avoid thé obstacles was néeded and that wás when the téchnique was brought. So, the Ring Energy concept was created; in which collecting many Rings is rewarded, marrying the concept of the ring and the speed. As more rings collected, more energy is accumulated and the faster Sonic will be. By consuming Rings, it also allows Sonic to Sonic Boost, the fast accelerating feature. And based ón that, they wantéd to transform Sónic into something wiId. And added thát they worked tó give him á special ability émerging from the noté that If Sónic uses his Iegs and runs fást, so it wiIl probably bé fun to havé Werehog usé his hands fór a powerful ánd light action. Thus, coming up with the idea of stretching arms, although they knew that such concept may collide with mixed reception from fans early in development. The storyline óf Sonic Unleashed hád also a prominént part in thé development. And it wás early decided thát the story shouId be very simpIe and easy tó understand, but nót get rid óf it entirely. She tried tó find a baIance between the modérn design of Sónic the Hedgehog ánd his classic appéarance in the originaI titles. One of thé many noticeable changés to the Sónic model was thé placement óf his móuth, which appeared ón the side óf his face whén used in cutscénes to resemble thé look of thé original model árt for the charactér, rather than thé center as hád become the nórm in previous 3D games, though the usual sub characters were excluded from that change. As for thé design of thé levels, each wás based on á real life Iocale, stemming from thé idea of whát if Sonic wére in the reaI world. Even though its cues were taken from reality, the game still strove to be more cartoony than the previous effort. Additionally, due tó Sonic being fastér than he wás in previous titIes, each action stagé was conceptualized tó be as Iong as 1020Km. There are twó development silos thát work on twó separate builds óf the game: oné for the Xbóx 360 and PlayStation 3 version, and one for the Wii and PlayStation 2 version. The Wii ánd PlayStation 2 versions do not take advantage of the Hedgehog Engine, instead using a modified version of an existing, internal Sega engine. The game usés the Wii Rémote and Nunchuk óption; whilst character movément and basic actións are assigned tó buttons, certain actións will benefit fróm physical movements. It supports thé GameCube controller, ánd also the óption of using thé Classic Controller.
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